Camera model

Using Blender, I created this model of a camera whilst on work placement, where I learnt more about UV wrapping, seams, how to improve topology, and used a website to create the maps of the main body of the camera.​

The leather texture was created with a seamless image of sandpaper, which I recoloured using nodes and created a normal map for.​

I also used an atlas, when first laying down colours, where I also added text for the ring around the lens.​

The final render was created through Eevee, the second image was rendered in Cycles.

My employer, printed off the model with a 3D printer for me to keep.​

Rendered in Eevee

Rendered in Eevee

Rendered in Cycles

Rendered in Cycles

Flat colours, using texture painting.

Flat colours, using texture painting.

UVs, same size.

UVs, same size.

I added seams into the model, to properly add the UVs.

I added seams into the model, to properly add the UVs.

The base model.

The base model.

3D Printed

3D Printed