Using Blender, I created this model of a camera whilst on work placement, where I learnt more about UV wrapping, seams, how to improve topology, and used a website to create the maps of the main body of the camera.
The leather texture was created with a seamless image of sandpaper, which I recoloured using nodes and created a normal map for.
I also used an atlas, when first laying down colours, where I also added text for the ring around the lens.
The final render was created through Eevee, the second image was rendered in Cycles.
My employer, printed off the model with a 3D printer for me to keep.